

- #CRAFTING DEAD MODPACK BACKUP INSTALL#
- #CRAFTING DEAD MODPACK BACKUP MOD#
- #CRAFTING DEAD MODPACK BACKUP PATCH#
- #CRAFTING DEAD MODPACK BACKUP DOWNLOAD#
They can actually reach quite high places and roof areas, refer to the mod screen shots for examples. They can stack on top of each other to reach areas 3 or 4 zombies high. - Zombies can climb ladders, climb each other, and jump a little higher. Zombie jump distance has been slightly increased. Sometimes the Horde will be instructed to wait 1 hr, sometimes 12 hours, and sometimes will not appear at all. It depends what you are doing, your heat map, whether your location has changed, or how noisy you are. - The Horde may find you or it might just miss you or may not appear at all. The game's AI director can be hit-and-miss with Horde generation. Horde Frequency is still every 3 hours.

As the Game Stage increases further you will get more Feral, Radiated and Legendary zombies in the Horde. Hordes will then increase by 5 zombies every 100 Game Stages until it peaks at 75 zombies. By Game Stage 150 you will reach 50 zombies per horde. By Game Stage 50 you will reach 25 zombies per horde. Wandering hordes start at 10 zombies on Level 1 and gradually increase as the Game Stage increases. - Wandering Hordes will start from midnight on Day 2 to give you a little breathing room. - There is a small chance of encountering Feral, Radiated and Legendary zombies in early stages for added challenge. Much more variety has been added to zombie groups, so that more zombie types appear across the different biomes. - There are a lot more regular zombies in Cities, Towns, Villages, POIs, and all Wilderness areas. General zombie population is increased by a factor of 7X and more variety has been added to all Biomes and Zombie Groups. Zombies that do not fit Day of the Dead have been removed: Īnd most of all, they are found in large numbers, to slowly but surely swarm and surround you.

Zombies can only be killed by headshot or smashing the head or by extreme damage to the body. This mod purposely moves away from the zombies you find in 28 Days Later or World War Z. They shamble, they walk, they jog, they can move a bit quicker when aggressive.

George Romero zombies do not run or scale vertical walls like insects. There is a major overhaul to the zombie population so it is more like a George Romero world.
#CRAFTING DEAD MODPACK BACKUP PATCH#
This patch simply allows you to see the 3 extra menu options (Land Claims, Max Zombies, Max Animals). Day of the Dead is fully compatible with SMX. Please let me know if you have any issues.
#CRAFTING DEAD MODPACK BACKUP INSTALL#
NOTE: Dedicated Install not fully tested. There is a separate Install for Clients and Dedicated Servers.View the Installation file for specific instructions. NO this mod will NOT work with other major overhauls like Darkness Falls or War of the Walkers.You must disable EAC in the 7DTD Launcher. Fully compatible with Client installations and Dedicated Server installations.Fully compatible with LAN and Internet multi-play.Saved games for DOTD V3.1 and prior will not work. You will most likely need to start a new game with this mod.The game will still work fine without the patch.īut the patch allows you to see the 3 additional menu options (Land Claims, Max Zombies, Max Animals) which are not available in SMX.
#CRAFTING DEAD MODPACK BACKUP DOWNLOAD#
YES this mod is compatible with SMX UI - download the available patch from the Files section. Each new player is given a Starter Crate with guns, ammo and supplies to help survive the first few days. You will have plenty of extra firepower, with an armada of over 60 new weapons and 30 new vehicles, as well as increased chances of finding ammo and explosive munitions. In the Romero tradition, you will need to focus on taking them out with headshots, since they are more resistant to damage elsewhere. The overall population and variety of regular zombies has been substantially increased, with growing zombie Hordes occurring every 4 hours. Burnt zombies, Spider zombies, Animal Zombies, and other zombie types that do not fit the Romero-world have been removed. The intent of this mod is to create a George Romero Day of the Dead zombie world with a much higher population of regular zombies. When there is no more room in Hell - the Dead will Walk the Earth ! Night of the Living Dead / Dawn of the Dead / Day of the Dead Inspired by George Romero's awesome trilogy:
